DEX-X system overview
DEX-X learns deployable visual-tactile dexterous manipulation policies from human video demonstrations. It transfers human hand-object interactions into simulation, where tactile-aware reinforcement learning enriches visual demonstrations with contact information and learns deployable manipulation policies. The resulting policies transfer zero-shot to real-world grasping and tool-use tasks.

Abstract

Human videos are an abundant source of dexterous manipulation behaviors, but they lack tactile information that is crucial for contact-rich interaction. This raises a fundamental question: can robots learn deployable visual-tactile dexterous manipulation policies directly from human video demonstrations?

We present DEX-X, a framework for learning visual-tactile dexterous manipulation from human videos through simulation. Our key insight is that simulation can serve as a tactile completion engine. Given monocular human demonstrations, DEX-X reconstructs hand-object interactions in simulation, where physically grounded contact dynamics provide tactile supervision unavailable in the original videos. Leveraging this recovered tactile information, we train visual-tactile dexterous manipulation policies and distill them into deployable policies operating on point-cloud observations and tactile sensing.

We demonstrate zero-shot sim-to-real transfer on dexterous hand-arm platforms across diverse grasping and contact-rich tool-use tasks. The teacher policy achieves 65.9% average success across eight tasks in simulation, while the distilled visual-tactile policy achieves a 53% success rate on cube picking and 23% on the challenging real-world table-cleaning task, which is not achieved by existing general sim-to-real manipulation systems.

Our results suggest that tactile completion is a critical ingredient for scalable dexterous manipulation learning and provide a path toward learning real-world robot skills from Internet-scale human video data.

Pipeline

DEX-X pipeline
Training framework of DEX-X. After transferring human demonstrations into simulation, we train a privileged state-based expert using RL with demonstration references, object states, and tactile contact information. The expert is then distilled into a multi-task visual-tactile policy operating on a unified contact point cloud representation, which embeds fingertip tactile feedback into the scene geometry and fuses vision, touch, and proprioception for policy learning. The resulting policy transfers zero-shot to diverse real-world dexterous manipulation tasks.

Simulation Rollouts

Squeegee — collect sand
Rotate squeegee
Use hammer
Pick up cube
Pour from cup
Peg insertion

Bimanual Simulation Rollouts

Uncap jar
Cup handover

Real-world Deployment

Pick up cube
Pick up cube
Pick up cup
Pour from cup
Manipulate hammer
Rotate squeegee
Squeegee — clean table
Squeegee — clean table